Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_GER_88_AP"

//88    Flak 37 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius=6.6
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,795,	100,31128,	80,77820,	0,124512
Armor=500,749,	91,27614,	73,69034,	0,110454 //          100-98
Armor=1000,703,	84,24369,	67,60923,	0,97477
Armor=3000,532,	56,13952,	45,34881,	0,55809

//             

Gage=88					//
DefaultStartSpeed=795	//        ()
MaxDistance=3000		// ,    
Mass=9.5				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.44				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.044					// 
LiveTime=7.5			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 4.5	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_wood.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_wood.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)